Again a UE5.4 Motion Design tutorial from you with loads of practical tips. Slowly but surely it dawns on me, they haven't overpromised: This is truly a Gamechanger!
@@Rforge I'm so excited about motion ever since I heard about it as project avalanche. So excited that you do great tutorials on it. I hope you get blessed for it
Hi So because we are using an unlit / emissive material on the floor the shadows won't show, if you use a non unlit / lit material the shadows and reflections will show
Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message: “Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner” In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!? Any advice appreciated Many thanks 😊
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
Is there a way to use shapes in the scene like mattes? I've been getting familiar with the motion design tool and I noticed people are importing mattes into the project but I was wondering if there's a way to create your own mattes with shapes similarly to after effects shape layers.
but the materials created with material deisger are not emissive, correct? They don't shine on on other objects... Is there a solution for that? Thank you!
Too NB! Directly completing the post synthesis steps in one step saves time----It's just that the material designer added a copy layer and cannot save it
Since its quite new and (i can see a number of things are being implemented like Blurring) I don't see why UMG (which btw stands for Unreal Motion Graphic Designer) wont merge with what we are seeing here -RF Shaun
Again a UE5.4 Motion Design tutorial from you with loads of practical tips. Slowly but surely it dawns on me, they haven't overpromised: This is truly a Gamechanger!
Great to hear!
Thanks for this motion grapchis tutoriali hope you do more tutorials like this thanks Bro
More to come!
Great tut video - congrats! Pls keep making UMD tutorials as it is a great new addition to Ue -Thnx!
More to come!
Wow - nice tutorial style. Thank you, very efficiently explained.
Thank you! (and another thank you for the sub!)
this was great! I learned a lot from this. What i liked the most was the new lookat feature they have in unreal.. It will definitely come in handy
Thank you for the feedback!
These are unreal tutorials! Serious tho, Ive never seen more thorough tutorials, on anything!
Thank you for the positive feedback!
This is cool. I had no idea motion designer could do this kind of stuff. more videos teaching motion designer, please
I have it planned just doing a little bit of cinematics stuff for now but motion designer is on my todo list!
Another excellent tutorial!
Thanks for all your effort. 🙏🙏🙏
Thanks again!
First video I´ve seen for Material Designer. Looks very useful indeed. 👍
Glad you think so!
So well done! Great intro to Material Designer and Motion Design in UE5!
Thank you!
the benchmark for tutorials. no hand holding, no intro, no "without further ado", just a pure schizofrenic rant getting things done.
You are a Legend! :)
This is good stuff! Thanks for sharing
Glad you enjoyed it!
great tutorial. Thanks
Glad it was helpful!
Amazing 🎉thank you
You’re welcome 😊
@@Rforge I'm so excited about motion ever since I heard about it as project avalanche. So excited that you do great tutorials on it. I hope you get blessed for it
Amazing job! How to project shadows and reflections of the object on the floor?
Hi
So because we are using an unlit / emissive material on the floor the shadows won't show, if you use a non unlit / lit material the shadows and reflections will show
So. I will be able to make an effect that on hit, reveals the texture from the hit location?
Thanks you sir
Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message:
“Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner”
In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!?
Any advice appreciated
Many thanks 😊
@8:25 Material with PBR Values hidden
awesome .. i can do with mobile game ?
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
Is there a way to use shapes in the scene like mattes? I've been getting familiar with the motion design tool and I noticed people are importing mattes into the project but I was wondering if there's a way to create your own mattes with shapes similarly to after effects shape layers.
Hi Shaun here, I'd love to see an example of this or ones that your seeing online
but the materials created with material deisger are not emissive, correct? They don't shine on on other objects... Is there a solution for that? Thank you!
Motion design material designer, under the new material system of substrate, most of the material designer functions are invalid.
I have a texture on wrong side od my scene where i is angle i have black other side i have texture
I've done this tutorial twice now and both times everything works fine but I'm unable to save? Has anyone else had similar issues?
👍cool
UV panner was causing an error and couldn't save, did you come across this bug? :)
i cant find this plugin in ue5.4 heeeeelp
Too NB! Directly completing the post synthesis steps in one step saves time----It's just that the material designer added a copy layer and cannot save it
Also! be very careful while saving when you use the material designer sometimes FX will lead to a project that cannot save!
-RF Shaun
Can these creations be used as widgets? UMG feels archaic and dysfunctional after watching this.
Since its quite new and (i can see a number of things are being implemented like Blurring) I don't see why UMG (which btw stands for Unreal Motion Graphic Designer) wont merge with what we are seeing here
-RF Shaun
5.5 looks completly different, i cannot even set albedo texture
Can I animate 2D characters?
Yup, you may need to rig them first but you can with control rig
Is this same like grease pencil?